The Labyrinth of Isolation

This game was made in under 3 hours for TriJam #191.  Can you escape the Labyrinth of Isolation?

Team:

  • Jon Worthington - Game Design / Art / Programming 
  • Ryan Worthington - Music Arrangement / Sound Effect

Developer Notes:

  • This is my first 3-hour game jam - normally attend 48-hour jams.
  • The labyrinth is dynamically generated each game, but the algorithm is very simplistic.  I randomly place four different tiles in a 10x10 grid (some tiles are less likely to get picked than others - specifically dead ends and intersections are used the least).
  • It was a fun challenge to plan and build a game in such a short time frame.  It was challenging to think of an idea that was small enough that it could be accomplished in the short timeframe.
  • I kept the art really simple to save time, just used colored cubes.
  • I also spent very little time on the UI because I was running out of time.

How to play

  • The goal is to move all the red pawns from the top to the bottom and all the blue pawns from the left to the right before the time limit expires.
  • To do it, you must click tiles in the labyrinth to connect them and build a path. 
  • Clicking a tile will rotate it 90 degrees.
  • The dead-ends (which don't connect) make some paths impossible.
  • After you have connected a path through the Labyrinth you will need to click on the pawn that you want to move, and then use the arrow keys to follow the path you built.  But don't fall off or the pawn is "Lost"
  • If you get him to the other side, he is considered "Home"

Good luck and thanks for playing my game!


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